Someone else was making a tower defense game. I was the artist. Three themes, 16×16 pixels each, every tile drawn separately so they could build whatever map they wanted.
when 2023
type pixel art · tileset
for a classmate's tower defense game
tool pixilart.com
my part artist (all tiles)
What it is
BandiA collaboration with the Game Design class. I got a reference picture and a brief: make the assets for a tower defense game. Not a finished background, but the pieces. Blank tiles, straight paths, turns, tower bases, decorations, and the towers themselves.▼
BandiThree themes. A grass world with slightly-too-vibrant greens and glowing towers. A water world with coral paths. And a dark stone one. Each path comes in two sets so the client could pick a look.
the towers — sun, moon, and plain
The tiles
BandiEverything is 16×16. Towers are drawn at 32×64 and placed at half size, one tile wide and two tall. Shown here at 4× so you can actually see them. Path tiles are drawn once and the client rotates them.
theme 1 — grasstheme 2 — watertheme 3 — stone
Sample maps
BandiThese are demonstrations, not what the client built. Same path in all three themes so you can see the tiles do the same job in different clothes. The small one is the demo I made at the time (theme 1, path set 2).